Friday, 25 October 2013

M1


What is Persistence of Vision?


Persistence of vision is the term used for when an image is momentarily visible in the retina (1-25th of a second). It is what makes animation possible because it allows the human eye to view the next image in a sequence a fraction of a second after it has shown. Your brain is then tricked into thinking it is the same image, so it puts them together which gives the image the illusion of movement.

This is also the reason why you do not see the black spaces between some pictures because your eyes are still processing the first image you saw. For example if I drew several images of a stickman catching a ball but added some black spaces between each image, your brain would not perceive those spaces as they were and instead only process the next image.

Persistence of vision also applies to 3D animation and in some animations it is possible to see little stutters. These are the black spaces between the frames and these are only visible if the animation is not fast enough. Animation cannot be too fast though, as the human eye can only perceive about 20 FPS (Frames per Second). This is also how we are able to view the world fluently.

Friday, 11 October 2013

P2

What Are The Different Uses Of Animation?

There are many different uses for animation. Some of these include:
·         Advertising
·         Creative Arts
·         Entertainment
·         Education
·         Simulation

What is Animation used for in Advertising?

Animation is used in Advertising to keep the viewer engaged. Animation can be very useful in advertising, as it can grab the viewers’ attention and keep them interested in the advert. It is important however to not have too much animation, as the viewer can lose interest, so it is important to have the right level of animation and information to get your point across.

What is Animation used for in Creative Arts?

Animation is used in Creative Arts to portrait an emotion or a feeling. This is used effectively in music videos and art projects. Musicians use animation in music videos in order to express their emotions. For example in the music video for the song - This is Halloween - (Nightmare before Christmas), the animator uses animation for the entire duration of the video. This allows them to create unique situations and events to give of the emotion of fear and enchantment.

What is Animation used for in Entertainment?

Animation is used in Entertainment to create imaginary images. This is can be anything from a 3D model to a 2D model. This can benefit the movie because it allows the script writer to be more creative in his work, as animation can be used to create almost anything. For example in the movie Evil Dead 2, there is a scene where the protagonist (Ash Williams) begins to descend into madness and all the furniture around him start to laugh at him. This is achieved through a mix of both stop motion (The furniture) and full motion (The actor). This allows the user to experience what the character is experiencing.

What is Animation used for in Education?

Animation is used in Education to keep the students focused on their work and to be imaginative. This is useful because not only does it bring life to their work; it allows them to be imaginative and artistic. The most common use of animation in education is through PowerPoint’s and presentations, although it can be used for work purposes such as the use of Adobe Flash.

What is Animation used for in Simulations?


Animation is used for Simulations to create accurate real life situations that the user can react to accordingly. The animation can be used to create 3D dynamic images depending on the simulation and the task required. For example in a flight simulator there is the cockpit and the view ahead of them; this can be animated to allow the user to control the plane and react accordingly to situations such as fuel indicators and controlling the plane.

Monday, 30 September 2013

P1


What does the term “Animation” mean?


The term “animation” describes a series of still images moving quickly to create the illusion of movement. Animation can be created by hand or through the use of a computer and is used in a wide variety of media such as computer games, television shows, the internet, images, movies and videos.

Two traditional methods of animation


There are many different methods of animation. These include:

·         Flipbook

·         Computer generated

·         Claymation

·         Hand drawn

·         Stop motion


One of the people who pioneered animation in there method was Walt Disney. Walt Disney was a pioneer hand drawn animation; he perfected its use and created some of the most amazing and memorable animations such as the Mickey Mouse cartoons, the vast amount of films (such as Cinderella, Alice in wonderland and Peter pan). To perfect his animation technique, he would draw the first image and then use it as a trace for his other images. This would make sure his images were fluent and didn’t contain any errors.

Two people who pioneered animation in there method were John Whitney Jr and Gary Demos. John Whitney Jr and Gary Demos were pioneers for computer animation because they were responsible for the first use of CGI in a feature movie. The movie in question was Westworld. They needed to use CGI in the movie to portray the androids point of view. They achieved this by pixelating the screen and changing the colour whenever the movie wanted the viewer to see what the robot was seeing.




Computer Animation techniques - how movement is achieved


There are 4 different ways in which movement is achieved in computer animation. These are:

·         Frame by frame

·         Tweening

·         Morphing

·         Masking

Frame by frame – frame by frame is a term used for when still images are played in a sequence one frame after another. It is a common form of animation and is the most basic of computer animation. For example if I created an image in a frame and then tweaked that image in the following frames, when I played them in a loop it would seem as if the pictures were moving.

Tweening – Tweening is the term used for when an image seemingly flows into the next. It is used when still images need to be given flawless motion but cannot due to ruggedness or choppy images. For example if I created an animation of a person walking which looked like a robot walking, I could use Tweening to smooth it out so it would look more like a person walking rather than a robot.


Morphing – Morphing is the term used for when an image changes into a different image. Morphing involves one image overlapping an image while it changes into it. For example in the original incredible hulk T.V. series, masking would be used to change Bruce banner into the hulk. It would be done by taking the two images in separate frames and creating a sort of transition effect between them.

Masking – Masking is the term used for concealing or revealing an image using a mask. A mask can be anything from a basic shape, an image, a part of the image or an effect such as a colour changer. They are used most commonly for highlighting specific parts of an image which would catch the viewers’ attention. An example of masking would be whenever you look through a scope in a video game. The users screen shows what can be seen through the scope and the rest of the screen is usually blacked out, so that they can only see a circle.